CustomAuthButton class

Allows you to create your custom authentication button, which will be similar to others in auth_button library.

You have to provide your own colors and other stuff.

Inheritance

Constructors

CustomAuthButton({required AuthIcon authIcon, Key? key, VoidCallback? onPressed, VoidCallback? onLongPress, ValueChanged<bool>? onHover, ValueChanged<bool>? onFocusChange, FocusNode? focusNode, bool? autofocus, String? text, @Deprecated('Use ThemeMode instead. ' 'This property has no more effect. ' 'This feature was deprecated after v3.0.0') bool darkMode = false, @Deprecated('Use TextDirection instead. ' 'This property has no more effect. ' 'This feature was deprecated after v3.0.0') bool rtl = false, bool isLoading = false, AuthButtonStyle style = const AuthButtonStyle(), ButtonStyle? materialStyle, ThemeMode themeMode = ThemeMode.system, TextDirection textDirection = TextDirection.ltr})

Properties

authIcon AuthIcon
iconUrl Define the iconUrl.
final
autofocus bool?
True if this widget will be selected as the initial focus when no other node in its scope is currently focused.
finalinherited
enabled bool
Define if the button is enabled or disabled.
no setterinherited
focusNode FocusNode?
An optional focus node to use as the focus node for this widget.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
isDark bool
Define if the button is in dark or light appearance, follows the system Brightness by default.
no setterinherited
isLoading bool
Show ProgressIndicator if this value is true.
finalinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
materialStyle ButtonStyle?
Customizes this button's appearance within the ButtonStyle.
finalinherited
onFocusChange ValueChanged<bool>?
Called when the focus changes.
finalinherited
onHover ValueChanged<bool>?
Called when a pointer enters or exits the button response area.
finalinherited
onLongPress VoidCallback?
Called when the button is long-pressed.
finalinherited
onPressed VoidCallback?
Called when the button is tapped.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
style AuthButtonStyle
Customizes this button's appearance.
finalinherited
text String?
The text within the button.
finalinherited
textDirection TextDirection
A direction in which text flows.
finalinherited
themeMode ThemeMode
Describes which theme will be used for the AuthButtons.
finalinherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
getButtonStyle() AuthButtonStyle?
Returns a material ButtonStyle, this method makes more easy buttons styling.
getIcon(BuildContext context) AuthIcon
The method which returns the AuthIcon.
getMaterialStyle(BuildContext context) ButtonStyle?
Returns a material ButtonStyle, this method makes more easy buttons styling.
inherited
getProgressIndicatorColor() Color?
Returns the color of the ProgressIndicators.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
resolveBackgroundColor(Set<MaterialState> states) Color?
inherited
resolveElevation(Set<MaterialState> states) double?
inherited
resolveFixedSize(Set<MaterialState> states) Size?
inherited
resolveForegroundColor(Set<MaterialState> states) Color?
inherited
resolveMaximumSize(Set<MaterialState> states) Size?
inherited
resolveMinimumSize(Set<MaterialState> states) Size?
inherited
resolveMouseCursor(Set<MaterialState> states) MouseCursor?
inherited
resolveOverlayColor(Set<MaterialState> states) Color?
inherited
resolvePadding(Set<MaterialState> states) EdgeInsets?
inherited
resolveShadowColor(Set<MaterialState> states) Color?
inherited
resolveShape(Set<MaterialState> states) OutlinedBorder?
inherited
resolveSide(Set<MaterialState> states) BorderSide?
inherited
resolveSurfaceTintColor(Set<MaterialState> states) Color?
inherited
resolveTextStyle(Set<MaterialState> states) TextStyle?
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited