AuiSkeleton class

A skeleton loading placeholder widget with a left-to-right shimmer animation.

Use AuiSkeleton to indicate that content is loading. It renders a rounded rectangle filled with a sliding gradient that animates between baseColor and highlightColor, creating a shimmer effect.

Named constructors are provided for common use-cases:

Inheritance

Constructors

AuiSkeleton({Key? key, double? width, double height = 16.0, BorderRadiusGeometry borderRadius = const BorderRadius.all(Radius.circular(4)), Color? baseColor, Color? highlightColor})
Creates a skeleton placeholder with optional size and color customisation.
const
AuiSkeleton.circle({Key? key, double size = 40, Color? baseColor, Color? highlightColor})
Creates a circular skeleton suitable for avatar placeholders.
AuiSkeleton.rect({Key? key, double? width = double.infinity, double height = 120, BorderRadiusGeometry borderRadius = const BorderRadius.all(Radius.circular(4)), Color? baseColor, Color? highlightColor})
Creates a rectangular skeleton suitable for image or card placeholders.
const
AuiSkeleton.text({Key? key, double? width = 200, double height = 14, BorderRadiusGeometry borderRadius = const BorderRadius.all(Radius.circular(4)), Color? baseColor, Color? highlightColor})
Creates a thin skeleton line suitable for text placeholders.
const

Properties

baseColor → Color?
The base (darker) color of the shimmer gradient.
final
borderRadius → BorderRadiusGeometry
Border radius of the skeleton shape.
final
hashCode → int
The hash code for this object.
no setterinherited
height → double
Height of the skeleton.
final
highlightColor → Color?
The highlight (lighter) color of the shimmer gradient.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
width → double?
Width of the skeleton. Defaults to double.infinity when null.
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<AuiSkeleton>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited