AuiAccordion class

A vertically stacked list of collapsible panels.

Each panel is described by an AuiAccordionItem. By default only one panel can be open at a time (allowMultiple: false). Set allowMultiple: true to allow several panels to be open simultaneously.

Example — basic single-open accordion:

AuiAccordion(
  items: [
    AuiAccordionItem(title: 'Section 1', child: Text('Content')),
    AuiAccordionItem(title: 'Section 2', child: Text('More content')),
  ],
)
Inheritance

Constructors

AuiAccordion({Key? key, required List<AuiAccordionItem> items, bool allowMultiple = false, Color? dividerColor, Color? activeHeaderColor, EdgeInsetsGeometry headerPadding = const EdgeInsets.symmetric(horizontal: 16, vertical: 14), EdgeInsetsGeometry contentPadding = const EdgeInsets.fromLTRB(16, 0, 16, 14)})
Creates an AuiAccordion.
const

Properties

activeHeaderColor Color?
Background color applied to the header row when the panel is expanded.
final
allowMultiple bool
When false (the default) tapping a header closes the previously open panel before opening the new one. When true any number of panels may be open simultaneously.
final
contentPadding EdgeInsetsGeometry
Padding applied around the content widget of every panel.
final
dividerColor Color?
Color of the dividers between panels.
final
hashCode int
The hash code for this object.
no setterinherited
headerPadding EdgeInsetsGeometry
Padding applied to every panel header row.
final
items List<AuiAccordionItem>
The list of panels to display.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<AuiAccordion>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited