api/audio_context_config library

Classes

AudioContext
An Audio Context is a set of secondary, platform-specific aspects of audio playback, typically related to how the act of playing audio interacts with other features of the device. AudioContext is containing platform specific configurations: AudioContextAndroid and AudioContextIOS.
AudioContextAndroid
A platform-specific class to encapsulate a collection of attributes about an Android audio stream.
AudioContextConfig
This class contains flags to control several secondary, platform-specific aspects of audio playback, like how this audio interact with other audios, how is it played by the device and what happens when the app is backgrounded. However, note that each platform has its nuances on how to configure audio. This class is a generic abstraction of some parameters that can be useful across the board. Its flags are simple abstractions that are then translated to an AudioContext containing platform specific configurations: AudioContextAndroid and AudioContextIOS. If these simplified flags cannot fully reflect your goals, you must create an AudioContext configuring each platform separately.
AudioContextIOS
A platform-specific class to encapsulate a collection of attributes about an iOS audio stream.

Enums

AndroidAudioFocus
AndroidAudioMode
The audio mode encompasses audio routing AND the behavior of the telephony layer. Therefore this flag should only be used by applications that replace the platform-wide management of audio settings or the main telephony application. In particular, the inCall mode should only be used by the telephony application when it places a phone call, as it will cause signals from the radio layer to feed the platform mixer.
AndroidContentType
"what" you are playing. The content type expresses the general category of the content. This information is optional. But in case it is known (for instance movie for a movie streaming service or music for a music playback application) this information might be used by the audio framework to selectively configure some audio post-processing blocks.
AndroidUsageType
"why" you are playing a sound, what is this sound used for. This is achieved with the "usage" information. Examples of usage are media and alarm. These two examples are the closest to stream types, but more detailed use cases are available. Usage information is more expressive than a stream type, and allows certain platforms or routing policies to use this information for more refined volume or routing decisions. Usage is the most important information to supply in AudioContextAndroid and it is recommended to build any instance with this information supplied.
AVAudioSessionCategory
This is a Dart representation of the equivalent enum on Swift.
AVAudioSessionOptions
This is a Dart representation of the equivalent enum on Swift.