PlayerPlaybackStatus enum
Status of the player, reflecting the current playback lifecycle.
State machine (typical transitions):
startPlay
IDLE ──────────────────▶ LOADING
▲ │
│ play succeeded
stopPlay │
connection lost │
│ ▼
│◀─────────────────────PLAYING ◀────────────────┐
│ │ │
│ │ │
│ buffering recover succeeded
│ │ │
│ ▼ │
└──────────────────────LOADING ─────────────────┘
Tip:
IDLEis the initial state; it is also returned to after callingstopPlay. The buffering / auto-recovery process reusesLOADING, without distinguishing "first loading" from "re-buffering".
Values
- idle → const PlayerPlaybackStatus
-
Idle. Initial state, or playback stopped / connection lost.
const PlayerPlaybackStatus(0) - loading → const PlayerPlaybackStatus
-
Loading. Establishing the connection or buffering data; the video has not started or is temporarily stalled.
const PlayerPlaybackStatus(1) - playing → const PlayerPlaybackStatus
-
Playing. The link is normal and the video is playing smoothly.
const PlayerPlaybackStatus(2)
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → int
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
PlayerPlaybackStatus> - A constant List of the values in this enum, in order of their declaration.