Tile constructor

Tile({
  1. String? coordsKey,
  2. Coords<double>? coords,
  3. CustomPoint<num>? tilePos,
  4. ImageProvider<Object>? imageProvider,
  5. TileReady? tileReady,
  6. Level? level,
  7. bool current = false,
  8. bool active = false,
  9. bool retain = false,
  10. bool loadError = false,
})

Implementation

Tile({
  this.coordsKey,
  this.coords,
  this.tilePos,
  this.imageProvider,
  this.tileReady,
  this.level,
  this.current = false,
  this.active = false,
  this.retain = false,
  this.loadError = false,
});