AnimationTickMsg class
Message delivered on each animation frame tick.
Carries the controller's identity and the wall-clock time of the tick, allowing the controller to compute elapsed duration.
This message flows through the TEA loop: the animation controller schedules a Cmd.tick that produces an AnimationTickMsg, which is then dispatched via State.handleUpdate (or AnimationMixin) back to the controller's AnimationController.processTick method.
Constructors
- AnimationTickMsg(Object controllerId, DateTime time)
-
const
Properties
- controllerId → Object
-
Identifies which AnimationController this tick belongs to.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- time → DateTime
-
The wall-clock time when this tick was generated.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited