DegradationLevel enum
Ordered render degradation levels used by the runtime.
The runtime starts at full and moves down the list when frames stay over budget, then recovers toward full after sustained within-budget renders.
Values
- full → const DegradationLevel
-
Full-fidelity rendering.
- simpleBorders → const DegradationLevel
-
Reduced border/detail fidelity while keeping styling.
- noStyling → const DegradationLevel
-
Minimal styling while preserving layout and content.
- essentialOnly → const DegradationLevel
-
Essential content only.
- skeleton → const DegradationLevel
-
Skeleton or placeholder content only.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
DegradationLevel> - A constant List of the values in this enum, in order of their declaration.