util/shaders library
Properties
-
arcaneShaderPrograms
↔ Map<
String, Future< FragmentProgram> > -
getter/setter pair
-
arcaneShaderRegistry
↔ Map<
String, ArcaneShader> -
getter/setter pair
- cShaderFPS ↔ double
-
getter/setter pair
- cShaderRS ↔ double
-
getter/setter pair
- mMaxShaderFPS ↔ double
-
getter/setter pair
- mMaxShaderRS ↔ double
-
getter/setter pair
- mMinShaderFPS ↔ double
-
getter/setter pair
- mMinShaderRS ↔ double
-
getter/setter pair
- mRenderUsage ↔ double
-
getter/setter pair
- targetShaderFrameTime ↔ double
-
getter/setter pair
Functions
-
loadArcaneShaders(
List< ArcaneShader> shaders) → Future<void>