lerp method
Returns the value this variable has at the given animation clock value.
Implementation
@override
Rect lerp(double t) {
if (_dirty) {
_initialize();
}
if (t == 0.0) {
return begin!;
}
if (t == 1.0) {
return end!;
}
return Rect.fromPoints(_beginArc.lerp(t), _endArc.lerp(t));
}