build method
Implementation
@override
Widget build(BuildContext context, List<TreeNodeDepth> depth, int index) {
bool top = true;
bool right = true;
bool bottom = true;
bool left = false;
if (index >= 0) {
final current = depth[index];
if (index != depth.length - 1) {
right = false;
if (current.childIndex >= current.childCount - 1) {
top = false;
}
}
if (current.childIndex >= current.childCount - 1) {
bottom = false;
}
} else {
left = true;
top = false;
bottom = false;
}
return CustomPaint(
painter: _PathPainter(
color: color ?? Theme.of(context).colorScheme.border,
top: top,
right: right,
bottom: bottom,
left: left,
),
);
}