util/shaders library

Properties

arcaneShaderPrograms ↔ Map<String, Future<FragmentProgram>>
getter/setter pair
arcaneShaderRegistry ↔ Map<String, ArcaneShader>
getter/setter pair
cShaderFPS ↔ double
getter/setter pair
cShaderRS ↔ double
getter/setter pair
mMaxShaderFPS ↔ double
getter/setter pair
mMaxShaderRS ↔ double
getter/setter pair
mMinShaderFPS ↔ double
getter/setter pair
mMinShaderRS ↔ double
getter/setter pair
mRenderUsage ↔ double
getter/setter pair
targetShaderFrameTime ↔ double
getter/setter pair

Functions

loadArcaneShaders(List<ArcaneShader> shaders) → Future<void>