execATN method
Implementation
int execATN(CharStream input, DFAState ds0) {
//log("enter exec index "+input.index()+" from "+ds0.configs, level: Level.FINE.value);
if (debug) {
log('start state closure=${ds0.configs}\n', level: Level.FINE.value);
}
if (ds0.isAcceptState) {
// allow zero-length tokens
captureSimState(prevAccept, input, ds0);
}
var t = input.LA(1)!;
var s = ds0; // s is current/from DFA state
while (true) {
// while more work
if (debug) {
log('execATN loop starting closure: ${s.configs}\n',
level: Level.FINE.value);
}
// As we move src->trg, src->trg, we keep track of the previous trg to
// avoid looking up the DFA state again, which is expensive.
// If the previous target was already part of the DFA, we might
// be able to avoid doing a reach operation upon t. If s!=null,
// it means that semantic predicates didn't prevent us from
// creating a DFA state. Once we know s!=null, we check to see if
// the DFA state has an edge already for t. If so, we can just reuse
// it's configuration set; there's no point in re-computing it.
// This is kind of like doing DFA simulation within the ATN
// simulation because DFA simulation is really just a way to avoid
// computing reach/closure sets. Technically, once we know that
// we have a previously added DFA state, we could jump over to
// the DFA simulator. But, that would mean popping back and forth
// a lot and making things more complicated algorithmically.
// This optimization makes a lot of sense for loops within DFA.
// A character will take us back to an existing DFA state
// that already has lots of edges out of it. e.g., .* in comments.
var target = getExistingTargetState(s, t);
target ??= computeTargetState(input, s, t);
if (target == ATNSimulator.ERROR) {
break;
}
// If this is a consumable input element, make sure to consume before
// capturing the accept state so the input index, line, and char
// position accurately reflect the state of the interpreter at the
// end of the token.
if (t != IntStream.EOF) {
consume(input);
}
if (target.isAcceptState) {
captureSimState(prevAccept, input, target);
if (t == IntStream.EOF) {
break;
}
}
t = input.LA(1)!;
s = target; // flip; current DFA target becomes new src/from state
}
return failOrAccept(prevAccept, input, s.configs, t);
}