AnimatedSequence class
A widget to play a sequence of AnimatedVectorData in a controlled manner. The widget uses a SequenceMachine under the hood.
Requires a list of SequenceEntrys to animate and an AnimatedSequenceController to control the overall animation flow.
- Inheritance
- 
    - Object
- DiagnosticableTree
- Widget
- StatefulWidget
- AnimatedSequence
 
Constructors
- 
          AnimatedSequence({required List<SequenceEntry> items, required AnimatedSequenceController controller, bool autostart = true, Size? size, bool applyTheme = false, Color? colorOverride, BlendMode? blendMode, Key? key})
- 
          Create a new instance of AnimatedSequence.
            const
Properties
- applyTheme → bool
- 
  Whether to apply a custom color over the items.
It's recommended to use this on vectors that have flat colors.
  final
- autostart → bool
- 
  Whether the sequence should start once the widget is built.
If set to false, the animation will start at time 0 of the first sequence item
that can be resolved.
  final
- blendMode → BlendMode?
- 
  The blend mode to use when applying a color override.
  final
- colorOverride → Color?
- 
  A color to use to color the entire vector, discarding any color variation
present in the animation itself.
  final
- controller → AnimatedSequenceController
- 
  The AnimatedSequenceController to use to control the sequence flow.
The instance passed must not change once it has been attached.
  final
- hashCode → int
- 
  The hash code for this object.
  no setterinherited
- 
  items
  → List<SequenceEntry> 
- 
  A list of SequenceEntrys to animate, usually an instance of either
SequenceItem or SequenceGroup.
  final
- key → Key?
- 
  Controls how one widget replaces another widget in the tree.
  finalinherited
- runtimeType → Type
- 
  A representation of the runtime type of the object.
  no setterinherited
- size → Size?
- 
  The size at which to render the animation to.
This overrides the value specified in the data AnimatedVectorData.viewportSize.
  final
Methods
- 
  createElement() → StatefulElement 
- 
  Creates a StatefulElement to manage this widget's location in the tree.
  inherited
- 
  createState() → State< AnimatedSequence> 
- 
  Creates the mutable state for this widget at a given location in the tree.
  override
- 
  debugDescribeChildren() → List< DiagnosticsNode> 
- 
  Returns a list of DiagnosticsNode objects describing this node's
children.
  inherited
- 
  debugFillProperties(DiagnosticPropertiesBuilder properties) → void 
- 
  Add additional properties associated with the node.
  inherited
- 
  noSuchMethod(Invocation invocation) → dynamic 
- 
  Invoked when a nonexistent method or property is accessed.
  inherited
- 
  toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode 
- 
  Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
  inherited
- 
  toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String 
- 
  A string representation of this object.
  inherited
- 
  toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String 
- 
  Returns a string representation of this node and its descendants.
  inherited
- 
  toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String 
- 
  Returns a one-line detailed description of the object.
  inherited
- 
  toStringShort() → String 
- 
  A short, textual description of this widget.
  inherited
Operators
- 
  operator ==(Object other) → bool 
- 
  The equality operator.
  inherited