GlitchSplitEffect class

Random horizontal RGB channel split glitch effect.

Characters randomly offset horizontally with a red/cyan color tint, simulating a digital video signal split.

Inheritance

Constructors

GlitchSplitEffect({Duration duration = const Duration(milliseconds: 1500), Curve curve = Curves.linear, double splitAmount = 4.0, double probability = 0.3, Duration delayBetweenChars = Duration.zero})
Creates a digital glitch split effect.
const

Properties

curve Curve
Curve applied to the animation timing for easing.
finalinherited
delayBetweenChars Duration
Delay between each successive character's animation start.
finalinherited
duration Duration
Total duration of one full animation cycle for a single character.
finalinherited
hashCode int
The hash code for this object.
no setterinherited
probability double
Probability (0.0–1.0) that a character glitches at any moment.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
splitAmount double
Maximum horizontal split displacement in pixels.
final

Methods

applyCurve(double t) double
Applies the effect's curve to a linear value t (0.0–1.0).
inherited
getAnimations(double progress, int charCount) List<CharacterAnimation>
Generates per-character random horizontal offset with color tint.
override
getTotalDuration(int charCount) Duration
Returns the total duration needed to animate all charCount characters.
override
noise(int index, [int offset = 0]) double
Returns a deterministic pseudo-random value (0.0–1.0) for the given index and optional offset.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
staggeredProgress(double globalProgress, int index, int charCount) double
Computes the per-character progress for staggered animations.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited