AnimatedText class
Displays animated text with one or more composable TextEffects.
Each character is individually rendered and animated by combining the output of all registered effects via CharacterAnimation.combine.
Supports external playback control via TextEffectController and preserves animation state when scrolled off-screen via keepAlive.
AnimatedText(
'Hello World',
effects: [FadeEffect(), WaveEffect()],
style: TextStyle(fontSize: 32),
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- AnimatedText
Constructors
-
AnimatedText(String text, {Key? key, List<
TextEffect> effects = const [], TextEffectController? controller, TextStyle? style, TextAlign textAlign = TextAlign.start, bool autoplay = true, bool repeat = false, bool reverse = false, TextDirection textDirection = TextDirection.ltr, StrutStyle? strutStyle, TextHeightBehavior? textHeightBehavior, TextWidthBasis textWidthBasis = TextWidthBasis.parent, bool keepAlive = true}) -
Creates an AnimatedText widget that animates the given
text.const
Properties
- autoplay → bool
-
Whether playback begins automatically on mount.
final
- controller → TextEffectController?
-
Optional external controller for shared playback orchestration.
final
-
effects
→ List<
TextEffect> -
List of animation effects applied and composed together.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- keepAlive → bool
-
When true (default), animation state survives scroll-off in a lazy list.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- repeat → bool
-
Whether the animation loops indefinitely.
final
- reverse → bool
-
Whether repeated animations play forwards then backwards.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- strutStyle → StrutStyle?
-
Optional strut style for consistent line height.
final
- style → TextStyle?
-
Text style applied to every character. Defaults to DefaultTextStyle.
final
- text → String
-
The text string to animate character by character.
final
- textAlign → TextAlign
-
Alignment of the text within its bounds.
final
- textDirection → TextDirection
-
Text direction for layout (affects alignment and box selection).
final
- textHeightBehavior → TextHeightBehavior?
-
Optional text height behavior override.
final
- textWidthBasis → TextWidthBasis
-
How text width is computed relative to the parent.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< AnimatedText> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited