key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
infinite: loops the animation until the widget is destroyed
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
infinite: loops the animation until the widget is destroyed
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
Class ElasticInDown:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class ElasticInLeft:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class ElasticInRight:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
Class ElasticInUp:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
infinite: loops the animation until the widget is destroyed
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
infinite: loops the animation until the widget is destroyed
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
infinite: loops the animation until the widget is destroyed
spins: how many spins you want to do
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
infinite: loops the animation until the widget is destroyed
spins: how many spins you want to do
Class ShakeY:
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
the controller can be use to repeat, reverse and anything you want, its just an animation controller
from from where you want to start the animation
infinite loops the animation until the widget is destroyed
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
infinite: loops the animation until the widget is destroyed
spins: how many spins you want to do
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
infinite: loops the animation until the widget is destroyed
spins: how many spins you want to do
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
infinite: loops the animation until the widget is destroyed
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation
key: optional widget key reference
child: mandatory, widget to animate
duration: how much time the animation should take
delay: delay before the animation starts
controller: optional/mandatory, exposes the animation controller created by Animate_do
manualTrigger: boolean that indicates if you want to trigger the animation manually with the controller
animate: For a State controller property, if you re-render changing it from false to true, the animation will be fired immediately
onFinish: callback that returns the direction of the animation, AnimateDoDirection.forward or AnimateDoDirection.backwardcurve: curve for the animation
from: starting point for the animation