transform method
Returns the value of the object at point t
.
The value of t
is nominally a fraction in the range 0.0 to 1.0, though
in practice it may extend outside this range.
See also:
- evaluate, which is a shorthand for applying transform to the value of an Animation.
- Curve.transform, a similar method for easing curves.
Implementation
@override
double? transform(double t) {
if (t <= 0.5) {
return lerpDouble(small, big, t);
} else {
return lerpDouble(big, small, t);
}
}