createState method
Creates the mutable state for this widget at a given location in the tree.
Subclasses should override this method to return a newly created instance of their associated State subclass:
@override
State<SomeWidget> createState() => _SomeWidgetState();
The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.
Implementation
@override
SideMenuState createState() {
switch (type) {
case SideMenuType.animNRotate:
return AnimSlideRotateSideMenuState(animatedDuration: animatedDuration,curve: curve);
case SideMenuType.animNSlide:
return AnimSlideSideMenuState(animatedDuration: animatedDuration,curve: curve);
case SideMenuType.slideNRotate:
return SlideRotateSideMenuState(animatedDuration: animatedDuration,curve: curve);
case SideMenuType.slide:
return SlideSideMenuState(animatedDuration: animatedDuration,curve: curve);
default:
return SlideSideMenuState(animatedDuration: animatedDuration,curve: curve);
}
}