createState method

  1. @override
SideMenuState createState()
override

Creates the mutable state for this widget at a given location in the tree.

Subclasses should override this method to return a newly created instance of their associated State subclass:

@override
State<SomeWidget> createState() => _SomeWidgetState();

The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.

Implementation

@override
SideMenuState createState() {
  switch (type) {
    case SideMenuType.animNRotate:
      return AnimSlideRotateSideMenuState(animatedDuration: animatedDuration,curve: curve);
    case SideMenuType.animNSlide:
      return AnimSlideSideMenuState(animatedDuration: animatedDuration,curve: curve);
    case SideMenuType.slideNRotate:
      return SlideRotateSideMenuState(animatedDuration: animatedDuration,curve: curve);
    case SideMenuType.slide:
      return SlideSideMenuState(animatedDuration: animatedDuration,curve: curve);
    default:
      return SlideSideMenuState(animatedDuration: animatedDuration,curve: curve);
  }
}