StateMachineState<State, Input> class

Constructors

StateMachineState({StateMachine<State, Input> stateMachine })

Properties

activeState → State
read-only
activeStateIsSuccess → bool
read-only
stateMachine StateMachine<State, Input>
final
hashCode → int
The hash code for this object.
read-only, inherited
runtimeType → Type
A representation of the runtime type of the object.
read-only, inherited

Methods

performStep(Input input) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed.
inherited
toString() → String
Returns a string representation of this object.
inherited

Operators

operator ==(dynamic other) → bool
The equality operator.
inherited