StateMachineState<State, Input> class

Constructors

StateMachineState({required StateMachine<State, Input> stateMachine})

Properties

activeState → State
no setter
activeStateIsSuccess bool
no setter
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
stateMachine StateMachine<State, Input>
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
performStep(Input input) → void
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited