StateMachineState<State, Input> class
Constructors
-
StateMachineState({required StateMachine<
State, Input> stateMachine})
Properties
- activeState → State
-
no setter
- activeStateIsSuccess → bool
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
stateMachine
→ StateMachine<
State, Input> -
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
performStep(
Input input) → void -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited