StateMachine<State, Input> class
Constructors
-
StateMachine({required List<
State> states, required bool isSuccessState(State), required Transition<State, Input> transition})
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- isSuccessState → bool Function(State)
-
list of states considered to be successes
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
stateIndexMap
↔ Map<
State, int> ? -
getter/setter pair
-
states
→ List<
State> -
list of states for this machine. First state is starting state.
final
-
transition
→ Transition<
State, Input> -
the transitions that define how this automaton works
final
Methods
-
createState(
) → StateMachineState< State, Input> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited