AudioScenarioType enum
The audio scenarios.
Values
- audioScenarioDefault → const AudioScenarioType
-
0: (Default) Automatic scenario match, where the SDK chooses the appropriate audio quality according to the user role and audio route.
- audioScenarioGameStreaming → const AudioScenarioType
-
3: High-quality audio scenario, where users mainly play music. For example, instrument tutoring.
- audioScenarioChatroom → const AudioScenarioType
-
5: Chatroom scenario, where users need to frequently switch the user role or mute and unmute the microphone. For example, education scenarios. In this scenario, audience members receive a pop-up window to request permission of using microphones.
- audioScenarioChorus → const AudioScenarioType
-
7: Real-time chorus scenario, where users have good network conditions and require ultra-low latency.
- audioScenarioMeeting → const AudioScenarioType
-
8: Meeting scenario that mainly contains the human voice.
- audioScenarioNum → const AudioScenarioType
-
The number of enumerations.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
AudioScenarioType> - A constant List of the values in this enum, in order of their declaration.