AudioScenario enum

Audio application scenarios.

Inheritance

Constructors

AudioScenario()
const

Values

Default → const AudioScenario

0: The default audio scenario.

ChatRoomEntertainment → const AudioScenario

1: Entertainment scenario where users need to frequently switch the user role.

Education → const AudioScenario

2: Education scenario where users want smoothness and stability.

GameStreaming → const AudioScenario

3: High-quality audio chatroom scenario where hosts mainly play music.

ShowRoom → const AudioScenario

4: Showroom scenario where a single host wants high-quality audio.

ChatRoomGaming → const AudioScenario

5: Gaming scenario for group chat that only contains the human voice.

IOT → const AudioScenario

6: IoT (Internet of Things) scenario where users use IoT devices with low power consumption.

MEETING → const AudioScenario

8: Meeting scenario that mainly contains the human voice.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<AudioScenario>
A constant List of the values in this enum, in order of their declaration.