AudioScenario enum
Audio application scenarios.
Constructors
- AudioScenario()
-
const
Values
- Default → const AudioScenario
-
0: The default audio scenario.
- ChatRoomEntertainment → const AudioScenario
-
1: Entertainment scenario where users need to frequently switch the user role.
- Education → const AudioScenario
-
2: Education scenario where users want smoothness and stability.
- GameStreaming → const AudioScenario
-
3: High-quality audio chatroom scenario where hosts mainly play music.
- ShowRoom → const AudioScenario
-
4: Showroom scenario where a single host wants high-quality audio.
- ChatRoomGaming → const AudioScenario
-
5: Gaming scenario for group chat that only contains the human voice.
- IOT → const AudioScenario
-
6: IoT (Internet of Things) scenario where users use IoT devices with low power consumption.
- MEETING → const AudioScenario
-
8: Meeting scenario that mainly contains the human voice.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
AudioScenario> - A constant List of the values in this enum, in order of their declaration.