agones library

Constants

AllocationRequest$json → const Map<String, Object>
AllocationRequest_SchedulingStrategy$json → const Map<String, Object>
AllocationResponse$json → const Map<String, Object>
AllocationResponse_GameServerStatusPort$json → const Map<String, Object>
AlphaEmpty$json → const Map<String, String>
Bool$json → const Map<String, Object>
Count$json → const Map<String, Object>
Duration$json → const Map<String, Object>
Empty$json → const Map<String, String>
GameServer$json → const Map<String, Object>
GameServer_ObjectMeta$json → const Map<String, Object>
GameServer_ObjectMeta_AnnotationsEntry$json → const Map<String, Object>
GameServer_ObjectMeta_LabelsEntry$json → const Map<String, Object>
GameServer_Spec$json → const Map<String, Object>
GameServer_Spec_Health$json → const Map<String, Object>
GameServer_Status$json → const Map<String, Object>
GameServer_Status_PlayerStatus$json → const Map<String, Object>
GameServer_Status_Port$json → const Map<String, Object>
GameServerSelector$json → const Map<String, Object>
GameServerSelector_GameServerState$json → const Map<String, Object>
GameServerSelector_MatchLabelsEntry$json → const Map<String, Object>
KeyValue$json → const Map<String, Object>
LabelSelector$json → const Map<String, Object>
LabelSelector_MatchLabelsEntry$json → const Map<String, Object>
MetaPatch$json → const Map<String, Object>
MetaPatch_AnnotationsEntry$json → const Map<String, Object>
MetaPatch_LabelsEntry$json → const Map<String, Object>
MultiClusterSetting$json → const Map<String, Object>
PlayerID$json → const Map<String, Object>
PlayerIDList$json → const Map<String, Object>
PlayerSelector$json → const Map<String, Object>

Properties

allocationRequestDescriptor Uint8List
Descriptor for AllocationRequest. Decode as a google.protobuf.DescriptorProto.
final
allocationResponseDescriptor Uint8List
Descriptor for AllocationResponse. Decode as a google.protobuf.DescriptorProto.
final
alphaEmptyDescriptor Uint8List
Descriptor for Empty. Decode as a google.protobuf.DescriptorProto.
final
boolDescriptor Uint8List
Descriptor for Bool. Decode as a google.protobuf.DescriptorProto.
final
countDescriptor Uint8List
Descriptor for Count. Decode as a google.protobuf.DescriptorProto.
final
durationDescriptor Uint8List
Descriptor for Duration. Decode as a google.protobuf.DescriptorProto.
final
emptyDescriptor Uint8List
Descriptor for Empty. Decode as a google.protobuf.DescriptorProto.
final
gameServerDescriptor Uint8List
Descriptor for GameServer. Decode as a google.protobuf.DescriptorProto.
final
gameServerSelectorDescriptor Uint8List
Descriptor for GameServerSelector. Decode as a google.protobuf.DescriptorProto.
final
keyValueDescriptor Uint8List
Descriptor for KeyValue. Decode as a google.protobuf.DescriptorProto.
final
labelSelectorDescriptor Uint8List
Descriptor for LabelSelector. Decode as a google.protobuf.DescriptorProto.
final
metaPatchDescriptor Uint8List
Descriptor for MetaPatch. Decode as a google.protobuf.DescriptorProto.
final
multiClusterSettingDescriptor Uint8List
Descriptor for MultiClusterSetting. Decode as a google.protobuf.DescriptorProto.
final
playerIDDescriptor Uint8List
Descriptor for PlayerID. Decode as a google.protobuf.DescriptorProto.
final
playerIDListDescriptor Uint8List
Descriptor for PlayerIDList. Decode as a google.protobuf.DescriptorProto.
final
playerSelectorDescriptor Uint8List
Descriptor for PlayerSelector. Decode as a google.protobuf.DescriptorProto.
final