createState method
Creates the mutable state for this widget at a given location in the tree.
Subclasses should override this method to return a newly created instance of their associated State subclass:
@override
State<SomeWidget> createState() => _SomeWidgetState();
The framework can call this method multiple times over the lifetime of a StatefulWidget. For example, if the widget is inserted into the tree in multiple locations, the framework will create a separate State object for each location. Similarly, if the widget is removed from the tree and later inserted into the tree again, the framework will call createState again to create a fresh State object, simplifying the lifecycle of State objects.
Implementation
@override
State<StatefulWidget> createState() {
// The `time` mode and `dateAndTime` mode of the picker share the time
// columns, so they are placed together to one state.
// The `date` mode has different children and is implemented in a different
// state.
switch (mode) {
case PCupertinoDatePickerMode.time:
case PCupertinoDatePickerMode.dateAndTime:
return _CupertinoDatePickerDateTimeState();
case PCupertinoDatePickerMode.date:
return _CupertinoDatePickerDateState();
}
assert(false);
return _CupertinoDatePickerDateTimeState();
}