AfAnimations class

The AfAnimations widget serves to globally set the duration and curve for all used AfWidgets. You can retrieve the specified data here. Below this, you can see how it is done.

All the documentation was created with the help of GPT-4. If you find any errors, please let me know by starting a new discussion or PR :) https://github.com/FernandoDev007/af_animations

Examples:

class MyApp extends StatefulWidget {
  const MyApp({super.key});

  @override
  State<MyApp> createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {

  @override
  Widget build(BuildContext context) {
    /// You can also add it to a specific screen to apply it only screen
    return AfAnimations(
      // You will be able to specify the duration of animations globally
      duration: const Duration(milliseconds: 500),
      // You will be able to specify the curve of animations globally
      curve: Curves.easeInOut,
      // Only for testing
      showRepaint: true,
      child: MaterialApp(
        ...
      ),
    );
  }
}

Afterwards, in your project, you will be able to retrieve the globally specified values as follows:

Duration globalDuration = AfAnimations.getDuration(context);
Curve globalCurve = AfAnimations.getCurve(context);
bool? showRepaint = AfAnimations.isShowRepaint(context);

You can also use these others:

bool existsAncestor = AfAnimations.existsAncestor(context);
/// If for any reason you want to use it.
AfAnimations.callOnEnd(context);
/// Update all AfWidgets without a specified ID.
AfAnimations.update(context);
/// You specify the IDs to update, and it will update the widget entirely in an optimal way.
AfAnimations.update(context, ids: ["updateIcon", "updateValue", "Anothers"]);

These functions will work in these AfWidgets

Alternative without context to AfAnimations: AfController

The alternative to AfAnimations without context, for those suffering from "Contextphobia"... The AfController is used to set the duration, curve, and other animations for a specified group of AfWidgets.

AfAnimations is easier and simpler to use in the application, but AfController is a context-free alternative. I assure you that each one has different use cases, and it will be up to your preference to choose between them.

Inheritance
Available extensions

Constructors

AfAnimations({Key? key, required Widget child, Duration? duration, Curve? curve, void onEnd()?, bool showRepaint = false})
The AfAnimations widget serves to globally set the duration and curve for all used AfWidgets. You can retrieve the specified data here. Below this, you can see how it is done.
const

Properties

child → Widget
The widget below this widget in the tree.
final
curve → Curve?
The global curve over which the AfWidgets will be animated.
final
duration → Duration?
The global duration over which the AfWidgets will be animated.
final
hashCode → int
The hash code for this object.
no setterinherited
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onEnd → void Function()?
Called every time an animation completes.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
showRepaint → bool
If the showRepaint widget extension is set to true (You can use it in your current project to perform performance tests), all widget rebuilds will be visually displayed, making it easier to identify areas where performance can be improved, by avoiding unnecessary rebuilds.
final

Methods

afShowRepaint(BuildContext context, {AfController? controller}) → Widget

Available on Widget, provided by the AfWidgetsExtension extension

If the showRepaint widget extension is set to true (You can use it in your current project to perform performance tests), all widget rebuilds will be visually displayed, making it easier to identify areas where performance can be improved, by avoiding unnecessary rebuilds.
createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<AfAnimations>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

callOnEnd(BuildContext context) → void
You can also use these others:
existsAncestor(BuildContext context) → bool
Check if there is an ancestor AfAnimations and perform an action based on that You can also use these others:
getCurve(BuildContext context) → Curve
Afterwards, in your project, you will be able to retrieve the globally specified values as follows:
getDuration(BuildContext context) → Duration
Afterwards, in your project, you will be able to retrieve the globally specified values as follows:
isShowRepaint(BuildContext context) → bool?
Afterwards, in your project, you will be able to retrieve the globally specified values as follows:
update(BuildContext context, {List<String> ids = const <String>[""]}) → void
You can also use these others: