broadcast method
Broadcasts a message to all directly connected nodes.
The message payload is set to data
.
Returns true upon successful broadcast, otherwise false.
Throws a DeviceFailureException if the Wi-Fi/Bluetooth adapter is not enabled.
Implementation
Future<bool> broadcast(Object data) async {
if (_datalinkManager.checkState() == 0) {
throw DeviceFailureException('No wifi and bluetooth connectivity');
}
return await _presentationManager.broadcast(data, false);
}