SimpleLoaderMixin<W extends StatefulWidget, D> mixin

A mixin for States to provide simple Loading Logic with data and error accessors

Superclass Constraints

Properties

autoLoadIfNull bool
Determines if the data should be automatically loaded in the first run.
no setter
context BuildContext
The location in the tree where this widget builds.
no setterinherited
data → D?
the data that was received
no setter
error → dynamic
error that occurred during loading operation
no setter
hashCode int
The hash code for this object.
no setterinherited
loading bool
true if currently loading
no setter
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → W
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
override
didUpdateWidget(covariant W oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
inherited
loadData() Future<D?>
Function that is called to load data
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
reload() Future<void>
Reloads the data. This will also set error to null
resetAndReload() → void
Resets error and data to null and reloads
resetError() → void
Resets error to null. This will not load new data
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited