EntityFixtures class final

Loads committed per-entity fixture records for simulation boot.

Properties

hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

load({required String fixturesDir, required String entity}) → List<Map<String, dynamic>>
Loads the fixture records for entity, failing fast.
loadAll({required String fixturesDir, required Iterable<String> entities}) → Map<String, List<Map<String, dynamic>>>
Loads the fixture records for every entities entry, failing fast with SimulationFixtureError on the first unusable file.
pathFor({required String fixturesDir, required String entity}) → String
The fixture file for entity inside fixturesDir.