ZSTD_CCtx_loadDictionary method
! ZSTD_CCtx_loadDictionary() : Requires v1.4.0+
Create an internal CDict from dict
buffer.
Decompression will have to use same dictionary.
@result : 0, or an error code (which can be tested with ZSTD_isError()).
Special: Loading a NULL (or 0-size) dictionary invalidates previous dictionary,
meaning "return to no-dictionary mode".
Note 1 : Dictionary is sticky, it will be used for all future compressed frames,
until parameters are reset, a new dictionary is loaded, or the dictionary
is explicitly invalidated by loading a NULL dictionary.
Note 2 : Loading a dictionary involves building tables.
It's also a CPU consuming operation, with non-negligible impact on latency.
Tables are dependent on compression parameters, and for this reason,
compression parameters can no longer be changed after loading a dictionary.
Note 3 :dict
content will be copied internally.
Use experimental ZSTD_CCtx_loadDictionary_byReference() to reference content instead.
In such a case, dictionary buffer must outlive its users.
Note 4 : Use ZSTD_CCtx_loadDictionary_advanced()
to precisely select how dictionary content must be interpreted.
Note 5 : This method does not benefit from LDM (long distance mode).
If you want to employ LDM on some large dictionary content,
prefer employing ZSTD_CCtx_refPrefix() described below.
Implementation
int ZSTD_CCtx_loadDictionary(
ffi.Pointer<ZSTD_CCtx> cctx,
ffi.Pointer<ffi.Void> dict,
int dictSize,
) {
return _ZSTD_CCtx_loadDictionary(
cctx,
dict,
dictSize,
);
}