zstandard_windows
The Windows implementation of the zstandard Flutter plugin. Uses FFI and the native Zstandard C library.
Installation
Add the main plugin to your app; this package is included automatically via the federated plugin:
dependencies:
zstandard: ^1.3.29
No extra setup is required for normal use.
Usage
Use the main zstandard API; the Windows implementation is selected automatically on Windows:
import 'package:zstandard/zstandard.dart';
void main() async {
final zstandard = Zstandard();
final data = Uint8List.fromList([1, 2, 3, 4, 5]);
final compressed = await zstandard.compress(data, 3);
final decompressed = await zstandard.decompress(compressed ?? Uint8List(0));
}
Or use the extension methods:
final compressed = await data.compress(compressionLevel: 3);
final decompressed = await compressed?.decompress();
API
- ZstandardWindows() — Creates the Windows platform implementation.
- compress(Uint8List data, int compressionLevel) — Compresses
data(level 1–22). Returns compressed bytes ornull. - decompress(Uint8List data) — Decompresses zstd-compressed data. Returns decompressed bytes or
null. - getPlatformVersion() — Returns a platform identifier string.
Architecture
This package uses Dart FFI to load zstandard_windows.dll and call the Zstandard C API. The DLL is built by CMake when you build your Flutter Windows app. Supports x64 and arm64.
Testing
From the package directory:
flutter test
Unit tests run only on Windows (skipped on other platforms). For integration tests, run the main zstandard example app on Windows.
Troubleshooting
- DLL not found: Build your app with
flutter build windowsor run from the Flutter Windows runner so the native library is built and placed next to the executable. - Wrong architecture: Build for the correct target (x64 or arm64).
See the documentation for more.
