pub package

zstandard_windows

The Windows implementation of the zstandard Flutter plugin. Uses FFI and the native Zstandard C library.

Installation

Add the main plugin to your app; this package is included automatically via the federated plugin:

dependencies:
  zstandard: ^1.3.29

No extra setup is required for normal use.

Usage

Use the main zstandard API; the Windows implementation is selected automatically on Windows:

import 'package:zstandard/zstandard.dart';

void main() async {
  final zstandard = Zstandard();
  final data = Uint8List.fromList([1, 2, 3, 4, 5]);

  final compressed = await zstandard.compress(data, 3);
  final decompressed = await zstandard.decompress(compressed ?? Uint8List(0));
}

Or use the extension methods:

final compressed = await data.compress(compressionLevel: 3);
final decompressed = await compressed?.decompress();

API

  • ZstandardWindows() — Creates the Windows platform implementation.
  • compress(Uint8List data, int compressionLevel) — Compresses data (level 1–22). Returns compressed bytes or null.
  • decompress(Uint8List data) — Decompresses zstd-compressed data. Returns decompressed bytes or null.
  • getPlatformVersion() — Returns a platform identifier string.

Architecture

This package uses Dart FFI to load zstandard_windows.dll and call the Zstandard C API. The DLL is built by CMake when you build your Flutter Windows app. Supports x64 and arm64.

Testing

From the package directory:

flutter test

Unit tests run only on Windows (skipped on other platforms). For integration tests, run the main zstandard example app on Windows.

Troubleshooting

  • DLL not found: Build your app with flutter build windows or run from the Flutter Windows runner so the native library is built and placed next to the executable.
  • Wrong architecture: Build for the correct target (x64 or arm64).

See the documentation for more.