Particle.atPosition constructor

Particle.atPosition(
  1. Offset pos,
  2. Random random
)

Implementation

factory Particle.atPosition(Offset pos, Random random) {
  return Particle(
    position: pos,
    velocity:
        Offset(random.nextDouble() - 0.5, random.nextDouble() - 0.5) * 0.5,
    life: 1.0,
  );
}