RumbleEffect class
A class for holding data about a rumble effect.
- Annotations
-
- @JsonSerializable()
Constructors
- RumbleEffect({required int duration, int lowFrequency = 65535, int highFrequency = 65535})
-
Create an instance.
const
-
RumbleEffect.fromJson(Map<
String, dynamic> json) -
Create an instance from a JSON object.
factory
Properties
- duration → int
-
The duration of the effect.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- highFrequency → int
-
The high frequency.
final
- lowFrequency → int
-
The low frequency.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
dispatch(
Game game) → void - Perform this effect.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toJson(
) → Map< String, dynamic> - Convert an instance to JSON.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited