ControllerAxisDispatcher class

A class for linking controller axes to functions.

You can use this class to speed up the task of mapping controller axes to functions.

For example:

final dispatcher = ControllerAxisDispatcher({
  GameControllerAxis.triggerLeft:
  (double value) => print('Left trigger: $value.')});

Now, from a handleSdlEvent method:

if (event is ControllerAxisEvent) {
  dispatcher.handleAxisValue(event.axis, event.smallValue);
}

For examples of this class in action, see the source code for the Menu and Editor classes.

Constructors

ControllerAxisDispatcher(Map<GameControllerAxis, void Function(double value)> axes, {double axisSensitivity = 0.5, int functionInterval = 400})
Create an instance.

Properties

axes Map<GameControllerAxis, void Function(double value)>
The axes that are handled by this instance.
final
axisSensitivity double
The sensitivity of this class.
final
functionInterval int
How often (in milliseconds) functions will be called.
final
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

handleAxisValue(GameControllerAxis axis, double value) → void
Handle an axis value.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited