SynthizerSound class

A sound that has been played by a SynthizerSoundBackend instance.

Implemented types

Constructors

SynthizerSound({required SynthizerSoundBackend backend, required SynthizerSoundChannel channel, required bool keepAlive, required Generator generator})
Create an instance.
const

Properties

backend → SynthizerSoundBackend
The backend to use.
final
channel → SynthizerSoundChannel
The channel this sound is playing through.
final
context → Context
The context that both source and generator are attached to.
no setter
gain ↔ double
Get the gain for generator.
getter/setter pairoverride
generator → Generator
The generator to play through.
final
hashCode → int
The hash code for this object.
no setterinherited
keepAlive → bool
Whether to keep this sound alive or not.
final
looping ↔ bool
Get the looping status of generator.
getter/setter pairoverride
pitchBend ↔ double
Get the pitch bend for generator.
getter/setter pairoverride
position ↔ double
Get the position of generator.
getter/setter pairoverride
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
source → Source
The source to play through.
no setter

Methods

cancelFade() → void
Cancel any fade started with fade.
override
checkDeadSound() → void
Throws StateError if keepAlive is false.
destroy() → void
Destroy generator.
override
fade({required double length, double endGain = 0.0, double? startGain, double preFade = 0.0}) → void
Fade generator.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
pause() → void
Pause generator.
override
toString() → String
A string representation of this object.
inherited
unpause() → void
Unpause generator.
override

Operators

operator ==(Object other) → bool
The equality operator.
inherited