addReverb abstract method

void addReverb({
  1. required BackendReverb reverb,
  2. double gain = 1.0,
  3. double fadeTime = 0.01,
})

Add reverb to this channel.

Implementation

void addReverb({
  required final BackendReverb reverb,
  final double gain = 1.0,
  final double fadeTime = 0.01,
});