handleSdlEvent method
Handle an SDL event.
This method will be called only if the event in question is not consumed by game.
Implementation
@override
void handleSdlEvent(final Event event) {
if (event is KeyboardEvent &&
event.repeat == false &&
event.key.modifiers.isEmpty &&
event.key.scancode == skipScanCode &&
event.state == PressedState.pressed) {
skip();
} else if (event is ControllerButtonEvent &&
event.button == skipControllerButton &&
event.state == PressedState.pressed) {
skip();
} else {
super.handleSdlEvent(event);
}
}