Animator class
/////////////////////////////////////////////////////////
Animator Class sprite.animator.add(name, frames); sprite.animator.play(name, rate, loop); sprite.animator.stop(name);
/////////////////////////////////////////////////////////
Constructors
- Animator()
Properties
- framesLength ↔ int
-
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- isEnabled → bool
-
no setter
- onComplete ↔ Function?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- status ↔ String
-
getter/setter pair
Methods
-
add(
{String name = "", List? frames, int rate = Constant.RATE, bool loop = false}) → void -
clear(
) → void - /////////////////////////////////////////////////////////
-
dispose(
) → dynamic -
getCurrentFrameKey(
) → dynamic -
make(
String name, [List? frames, int rate = Constant.RATE, bool loop = false]) → void - /////////////////////////////////////////////////////////
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
play(
String name, [int? rate, bool loop = false]) → void - /////////////////////////////////////////////////////////
-
remove(
String name, [bool destroy = false]) → void -
stop(
[String? name]) → void -
toString(
) → String -
A string representation of this object.
inherited
-
update(
int time) → void - /////////////////////////////////////////////////////////
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited