Blorb class
Detects and loads Z game file component, if present.
Constructors
- Blorb()
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Methods
-
getZData(
Uint8List fileBytes) → Uint8List? -
Attempts to extract the Z-Machine game file data from the Blorb
file bytes in
fileBytes
. If the file is not a Blorb type, then the original bytes are returned (assumes it's a valid compiled ZIL file.) -
isBlorb(
List fileBytes) → bool - This function only needs the first 8 bytes of the file data in order to return a result.