Application class abstract

Application is the class that encompasses user interface and use cases.

  1. Registers events and use cases.
  2. Saves initial data to store.
  3. Publishes initial events.
  4. Initializes user interface.
  5. Runs user interface.
  6. Disposes user interface.
  7. Disposes bus.
Implementers

Constructors

Application()

Properties

eventBus EventBus
no setter
hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
userInterface UserInterface
no setter

Methods

dispose() Future<Object?>
inherited
initialize() Future<Object?>
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
run() Future<Object?>
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited