Application class abstract
Application is the class that encompasses user interface and use cases.
- Registers events and use cases.
- Saves initial data to store.
- Publishes initial events.
- Initializes user interface.
- Runs user interface.
- Disposes user interface.
- Disposes bus.
- Implementers
Constructors
Properties
- eventBus → EventBus
-
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- userInterface → UserInterface
-
no setter
Methods
-
dispose(
) → Future< Object?> -
inherited
-
initialize(
) → Future< Object?> -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
run(
) → Future< Object?> -
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited