lerp static method
Copied from SweepGradient.
Linearly interpolate between two SweepStepss.
If either gradient is null, then the non-null gradient is returned with its color scaled in the same way as the scale function.
If neither gradient is null, they must have the same number of colors.
The t
argument represents a position on the timeline, with 0.0 meaning
that the interpolation has not started, returning a
(or something
equivalent to a
), 1.0 meaning that the interpolation has finished,
returning b
(or something equivalent to b
), and values in between
meaning that the interpolation is at the relevant point on the timeline
between a
and b
. The interpolation can be extrapolated beyond 0.0 and
1.0, so negative values and values greater than 1.0 are valid (and can
easily be generated by curves such as Curves.elasticInOut
).
Values for t
are usually obtained from an Animation<double>, such as
an AnimationController
.
Implementation
static SweepSteps? lerp(SweepSteps? a, SweepSteps? b, double t) {
if (a == null && b == null) return null;
if (a == null) return b!.scale(t);
if (b == null) return a.scale(1.0 - t);
final interpolated = _interpolate(a, b, t);
return SweepSteps(
center: AlignmentGeometry.lerp(a.center, b.center, t)!,
startAngle: math.max(0.0, ui.lerpDouble(a.startAngle, b.startAngle, t)!),
endAngle: math.max(0.0, ui.lerpDouble(a.endAngle, b.endAngle, t)!),
colors: interpolated.colors,
stops: interpolated.stops,
// TODO: interpolate tile mode
tileMode: t < 0.5 ? a.tileMode : b.tileMode,
);
}