Regulator class
Not all components of an AI system need to be updated in each simulation step. This class can be used to control the update process by defining how many updates should be executed per second.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- updateFrequency ↔ double
-
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
ready(
) → bool - Returns true if it is time to allow the next update.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited