sendMessage method

GameEntity sendMessage(
  1. GameEntity receiver,
  2. String message, [
  3. double delay = 0,
  4. Map<String, dynamic>? data,
])

Sends a message with the given data to the specified receiver.

Implementation

GameEntity sendMessage(GameEntity receiver, String message, [double delay = 0, Map<String,dynamic>? data]) {
	if ( manager != null ) {
		manager?.sendMessage( this, receiver, message, delay, data );
	}
    else {
		yukaConsole.error( 'YUKA.GameEntity: The game entity must be added to a manager in order to send a message.' );
	}

	return this;
}