sendMessage method
GameEntity
sendMessage(
- GameEntity receiver,
- String message, [
- double delay = 0,
- Map<
String, dynamic> ? data,
Sends a message with the given data to the specified receiver.
Implementation
GameEntity sendMessage(GameEntity receiver, String message, [double delay = 0, Map<String,dynamic>? data]) {
if ( manager != null ) {
manager?.sendMessage( this, receiver, message, delay, data );
}
else {
yukaConsole.error( 'YUKA.GameEntity: The game entity must be added to a manager in order to send a message.' );
}
return this;
}