check method

Trigger check(
  1. GameEntity entity
)

This method is called per simulation step for all game entities. If the game entity touches the region of the trigger, the respective action is executed.

Implementation

/// entity touches the region of the trigger, the respective action is executed.
Trigger check(GameEntity entity ) {
	if (region.touching( entity ) == true ) {
		execute( entity );
	}

	return this;
}