isPrecisionLossAllowed property

  1. @Int32()
int isPrecisionLossAllowed
getter/setter pair

When set to zero, computations are carried out in maximal possible precision. Otherwise, the GPU may quantify tensors, downcast values, process in FP16 to increase performance. For most models precision loss is warranted. OBSOLETE: to be removed

Implementation

@Int32()
external int isPrecisionLossAllowed;