reinhardToneMap function
Applies Reinhard tone mapping to the hdr image, in-place.
Implementation
HdrImage reinhardToneMap(HdrImage hdr) {
const yw = [0.212671, 0.715160, 0.072169];
// Compute world adaptation luminance, _Ywa_
var Ywa = 0.0;
for (var y = 0; y < hdr.height; ++y) {
for (var x = 0; x < hdr.width; ++x) {
final r = hdr.getRed(x, y);
final g = hdr.getGreen(x, y);
final b = hdr.getBlue(x, y);
final lum = yw[0] * r + yw[1] * g + yw[2] * b;
if (lum > 1.0e-4) {
Ywa += log(lum);
}
}
}
Ywa = exp(Ywa / (hdr.width * hdr.height));
final invY2 = 1.0 / (Ywa * Ywa);
for (var y = 0; y < hdr.height; ++y) {
for (var x = 0; x < hdr.width; ++x) {
final r = hdr.getRed(x, y);
final g = hdr.getGreen(x, y);
final b = hdr.getBlue(x, y);
final lum = yw[0] * r + yw[1] * g + yw[2] * b;
final s = (1.0 + lum * invY2) / (1.0 + lum);
hdr.setRed(x, y, r * s);
hdr.setGreen(x, y, g * s);
hdr.setBlue(x, y, b * s);
}
}
return hdr;
}