animateCamera method

  1. @override
Future<void> animateCamera(
  1. CameraUpdate cameraUpdate, {
  2. required int mapId,
})

Applies the given cameraUpdate to the current viewport (with animation).

Implementation

@override
Future<void> animateCamera(
  CameraUpdate cameraUpdate, {
  required int mapId,
}) async {
  return moveCamera(cameraUpdate, mapId: mapId);
}