ManoeuvreBalloon constructor

ManoeuvreBalloon(
  1. Manoeuvre manoeuvre,
  2. DrivingDirectionSign? directionSign
)

Implementation

factory ManoeuvreBalloon(
        Manoeuvre manoeuvre,
        directions_driving_direction_signs.DrivingDirectionSign?
            directionSign) =>
    ManoeuvreBalloonImpl(manoeuvre, directionSign);