MapWindow class abstract

Handles the MapWindow element.

Implemented types

Constructors

MapWindow()

Properties

focusPoint ScreenPoint?
The point on the screen that corresponds to camera position. Changing camera position or focusPoint makes the new camera target appear exactly at the focusPoint on screen.
getter/setter pair
focusRect ScreenRect?
When using controls that overlay the map view, calculating the proper camera position can be tricky. This property simplifies the task by defining the area of interest (the focus rectangle) inside the view. Map methods that calculate the camera position based on a world bounding box ensure that this bounding box will fit into the focusRect.
getter/setter pair
focusRegion VisibleRegion
Gets the focused region. Return A region that corresponds to the current focusRect or the visible region if focusRect is not set. Region IS bounded by latitude limits [-90, 90] and IS NOT bounded by longitude limits [-180, 180]. If longitude exceeds its limits, we see the world's edge and another instance of the world beyond this edge.
no setter
gestureFocusPoint ScreenPoint?
Defines the focus point of gestures. Actual behaviour depends on gestureFocusPointMode. If the point is not set, the source point of the gesture will be used as the focus point. Default: none.
getter/setter pair
gestureFocusPointMode GestureFocusPointMode
Specifies the way provided gesture focus point affects gestures. Default: TapGestures.
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
map Map
Gets the map interface.
no setter
pointOfView PointOfView
Defines the position of the point of view. Cameras use perspective projection, which causes perspective deformations. Perspective projection has an axis, and points on this axis are not affected by perspective deformations. This axis is a line parallel to the view's direction, so its projection to the screen is a point - the "point of view". By default, this point is at the center of the screen, but some applications might want to set it to the center of focusRect. Use this flag to do so. Default: ScreenCenter
getter/setter pair
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scaleFactor double
no getter

Methods

addSizeChangedListener(MapSizeChangedListener sizeChangedListener) → void
Adds a SizeChangedListener.
height() int
Window height in physical pixels
isValid() bool
Usable only in runWithBlockUi or listener handlers.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
removeSizeChangedListener(MapSizeChangedListener sizeChangedListener) → void
Removes a SizeChangedListener.
screenToWorld(ScreenPoint screenPoint) Point?
Transforms coordinates from screen space to world space.
toString() String
A string representation of this object.
inherited
width() int
Window width in physical pixels
worldToScreen(Point worldPoint) ScreenPoint?
Transforms the position from world coordinates to screen coordinates.

Operators

operator ==(Object other) bool
The equality operator.
inherited